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▲Traps to Developersqouteall.fun
209 points by qouteall 22 hours ago | 91 comments
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mdaniel 15 hours ago [-]
> A method that returns Optional<T> may return null.

projects that do this drive me bananas

If I had the emotional energy, I'd open a JEP for a new @java.lang.NonNullReference and any type annotated with it would be a compiler error to assign null to it

  public interface Alpha {}
  @java.lang.NonNullReference
  public interface Beta {}

  Alpha a = null; // ok
  Beta b = null; // compiler error
javac will tolerate this

  Beta b;
  if (Random.randBoolean()) {
    b = getBeta();
  } else {
    b = newBeta();
  }
but I would need to squint at the language specification to see if dead code elimination is a nicety or a formality

  Beta b;
  if (true) {
    b = getBeta();
  } else {
    b = null; // I believe this will be elided and thus technically legal
  }
joe_fishfish 2 hours ago [-]
In Kotlin this would already be a compile error, no need for another annotation.
Spivak 15 hours ago [-]
I question the wisdom of even having Optional<T> in a language with nulls. It would raise some eyebrows if a function in Python returned an Optional type object rather than T | None. You have to do a check either way unless you're doing some cute monad-y stuff.
hibikir 5 hours ago [-]
It works quite well in Scala, which still tolerates nulls due to being in the JVM and having Java interop. Realistically nothing in the language is going to return null, so the only time you might have to care is when you call Java classes, and all of the Java standard library comes scalaified into having no nulls. And yes, there are enough monadic behavior in the standard library to make Option and Either quite useful, instead of just sum types.

Java really suffers with optional because the language has such love for backwards compatibility that it's extremely unlikely that nulls would even be removed from the standard library in the first place. The fact that the ecosystem relies on ugly auto wiring hacks instead of mandating explicit constructors doesn't help either.

singron 14 hours ago [-]
Maybe this is cute monady stuff, but there isn't an equivalent to Optional<Optional<T>> with only null/None. You usually don't directly write that, but you might incidentally instantiate that type when composing generic code, or a container/function won't allow nulls.
charcircuit 10 hours ago [-]
In what context would you not want to treat Optional.of(null) and null as the same? It shouldn't be a big deal.
dragonwriter 6 hours ago [-]
The None branch of each level of a nested Optional has a different meaning.
charcircuit 47 minutes ago [-]
But typically it boils down to either you have the data or you don't. It's a subtle difference which I argue you can live without.
wiml 9 hours ago [-]
Often people use optional or nullable types as a convenient approximation to an Either type.
charcircuit 8 hours ago [-]
I still don't see why it would be a problem merging then down even when used like an either. If there is no value then there is no value.
kelnos 23 minutes ago [-]
In JSON/REST API bindings, where a deserializer maps JSON to language-native object/struct type, I'll often need to know the difference between:

    {}
and

    { "foo": null }
and

    { "foo": 42 }
So I'll represent that (in e.g. Rust) as:

    struct Whatever {
        foo: Option<Option<u32>>,
    }
None means not present, Some(None) means present but null, and Some(Some(42)) means present with a value.

I'll often use this in PATCH endpoints, where not-present means to leave the current value alone, null means to unset it, and a value means to set to that value.

unnah 47 minutes ago [-]
How about a situation where the inner Optional<T> is acquired from another system or database, and the outer Optional<Optional<T>> is a local cache of the value. If the outer Optional is null, then you need to query the other system. If the outer Optional is filled and the inner Optional is null, then you know that the other system explicitly has no value for the data item, and can skip the query. Seems like using nested optionals would be natural here, although of course alternative representations are possible.
crooked-v 14 hours ago [-]
There's a lot of quality-of-life stuff enabled by it in Java, since the base language's equivalents to Optional.empty(), Optional.ofNullable(...).orElse(...), etc are painfully verbose by comparison.
catlover76 14 hours ago [-]
[dead]
OptionOfT 15 hours ago [-]
> Some routers and firewall silently kill idle TCP connections without telling application. Some code (like HTTP client libraries, database clients) keep a pool of TCP connections for reuse, which can be silently invalidated. To solve it you can configure system TCP keepalive. For HTTP you can use Connection: keep-alive Keep-Alive: timeout=30, max=1000 header.

Once a TCP connection has been established there is no state on routers in between the 2 ends of the connection. The issue here is firewalls / NAT entries timing out. And indeed, no RSTs are sent.

We had the issue in K8s with the conntrack module set too low.

Now, you can try to put in an HTTP Keep-Alive, but that will not help you. The HTTP Keep-Alive is merely for connection re-use at the HTTP level, i.e. it doesn't close the connection: https://developer.mozilla.org/en-US/docs/Web/HTTP/Reference/...

An HTTP Keep-Alive does not generate any packages, it merely postpones the close.

A TCP Keep-Alive generates packages which resets the timers.

thwarted 6 hours ago [-]
s/packages/packets/
qouteall 7 hours ago [-]
Thanks I will correct that
Someone 17 hours ago [-]
> Java, C# and JS use UTF-16-like encoding for in-memory string

That’s incorrect for Java, possibly also for C# and JS.

In any language where strings are opaque enough types [1], the in-memory representation is an implementation detail. Java has been such a language since release 9 (https://openjdk.org/jeps/254)

[1] The ‘enough’ is because some languages have fully opaque types, but specify efficiency of some operations and through it, effectively proscribe implementation details. Having a foreign function interface also often means implementation details cannot be changed because doing that would break backwards compatibility.

> JS use floating point for all numbers. The max accurate integer is 2⁵³−1

That is incorrect. Much larger integers can be represented exactly, for example 2¹⁰⁰.

What is true is that 2⁵³−1 is the largest integer n such that n-1, n, and n+1 can be represented exactly in an IEEE double. That, in turn, means n == n-1 and n == n+1 both will evaluate to false, as expected in ‘normal’ arithmetic.

debugnik 17 hours ago [-]
> possibly also for C# and JS

The representation for C# is very much fixed, as it allows, and very commonly uses, direct access into the string buffer as a ReadOnlySpan<char> or a raw char pointer, where char is the type of UTF-16 codepoints.

JS could maybe get away with it.

hinkley 14 hours ago [-]
When you have code that works a lot with strings the cost overhead of building an app on iso-latin-1 but encoding as utf-16 can be substantial.

I think Java moved away from this back around 8, or possibly 9.

seangrogg 14 hours ago [-]
Yeah, I think they didn't mean max "accurate" integer and rather meant max "safe" integer.
15 hours ago [-]
qouteall 7 hours ago [-]
Thanks I will correct that
mikojan 13 hours ago [-]
> > Java, C# and JS use UTF-16-like encoding for in-memory string

>

> That’s incorrect for Java,

Maybe so, technically, but if you Base64 encode a string in a language that uses UTF-8 (or another UTF-16 with another endian) and decode it in Java, Java's UTF-16 representation will be the problem you will be dealing with.

kelnos 19 minutes ago [-]
That's why when you are constructing a String with a byte array, you always, always, always use the constructor that also takes a character set.
scarface_74 16 hours ago [-]
I started to say something about C# strings and then I remembered the clusterfuck when it came to Windows development and strings and depending on which API you call, a string is represented by one of a dozen different ways.

https://stackoverflow.com/questions/689211/interop-sending-s...

andunie 20 hours ago [-]
That's a nice compendium of tips and useful information.

I wonder if anyone can learn from this. I feel like I only understood what I already knew, or at least was very close to knowing. That's the same thing that happens with teaching manuals about any topic: they're organized in a way that makes sense and it's easy for people who already know the topics, but often very bad at teaching the same topics to an audience that doesn't know anything.

skydhash 20 hours ago [-]
> with teaching manuals about any topic: they're organized in a way that makes sense and it's easy for people who already know the topic

I think that the reason for a manual existence. To have a written record so we don't have to trust our memory. This is what most unix manuals are. You already know what the software can do, you just need to remember the specificity on how to get something done.

> often very bad at teaching the same topics to an audience that doesn't know anything.

What you need then is a tutorial (beginner seeking to learn) or a guide (beginner/intermediate seeking to do). Manuals in this case only serve to have better questions (Now you know what you don't know).

ozim 12 hours ago [-]
Kind of what I noticed for myself.

When I was a kid I was trying to learn Linux and commands and it was disappointing.

Over the years of using it I don’t need to learn it but I do need to look stuff up.

jmull 17 hours ago [-]
This looks like not so much traps, but a list of things the author has learned.

Much of it would only apply in certain relatively narrow contexts, but the contexts aren't necessarily mentioned.

Some of it appears to be just wrong.

I guess I'm saying: I would not take this literally, but as something almost like a stream-of-consciousness.

joshdavham 9 hours ago [-]
> Python: - Default argument is a stored value that will not be re-created on every call.

PSA for anyone working with datetime variables!

skobes 20 hours ago [-]
The first "trap" on the page says "min-width: auto makes min width determined by content", but this is false outside of flex/grid.

From MDN: "For block boxes, inline boxes, inline blocks, and all table layout boxes auto resolves to 0."

https://developer.mozilla.org/en-US/docs/Web/CSS/min-width

diggan 20 hours ago [-]
I guess the first trap should really be: "You cannot read any CSS property in isolation, as just like what the name implies, defaults and what values end up doing cascades through all the rules your document ends up using"
jfengel 18 hours ago [-]
CSS cascade for text properties more or less makes sense.

I have been unable to comprehend CSS layout from any perspective: page designer, implementer, user, anything. It must have someone in mind but I have no idea who I that is.

chrisweekly 18 hours ago [-]
https://every-layout.dev has by far the best explanations and coherent usage of CSS I've encountered since I started doing webdev for a living in 1998.
lemonberry 12 hours ago [-]
Every Layout changed how I look at and do CSS. Great resource with a good philosophy behind it: CubeCSS. It really made CSS fun for me again.
skobes 18 hours ago [-]
Layout is more bazaar than cathedral. It has had many ideas mixed in by different contributors over decades.
qouteall 7 hours ago [-]
Thanks I will correct that
20 hours ago [-]
nayuki 14 hours ago [-]
Largely a good listicle. Some feedback:

> Unicode unification. Different characters in different language use the same code point. Different languages' font variants render the same code point differently. 語

This isn't a trap. The given example character means the same thing in Chinese and Japanese, and the Japanese version was imported from China. People from both languages recognize both font variants as the same conceptual character.

The author is making it sound like the letter 'A' in English should have a different code point than an 'A' in French. Or that a lowercase 'a' with the top tail should be a different character than a lowercase 'a' without the top tail.

Anyway, this is discussed at length in https://en.wikipedia.org/wiki/Han_unification

> There is a negative zero -0.0 which is different to normal zero. The negative zero equals zero when using floating point comparision. Normal zero is treated as "positive zero".

And there are two ways to distinguish negative zero from normal zero: By their integer bit patterns, or by the fact that 1.0/-0.0 == -Inf vs. 1.0/0.0 == +Inf.

> It's recommended to configure the server's time zone as UTC.

Big yes. I use UTC for servers, logs, photos, and anything that is worth archiving and timestamping properly. Local time is only for colloquial use.

> For integer (low + high) / 2 may overflow. A safer way is low + (high - low) / 2

Yes, but if low and high could be negative numbers, then you've just shifted the overflow to a different range. This matters for general binary search over an integer range, as opposed to unsigned binary search over an array.

> C/C++

I'm going to throw in one of my lists of pitfalls - just using integer types and arithmetic correctly in C/C++ is a massive developer trap. That's like the most basic thing in programming. https://www.nayuki.io/page/summary-of-c-cpp-integer-rules

> Rebase can rewrite history

"Can" is a weasel word; rebase does nothing but rewrite history.

cyberax 12 hours ago [-]
> The author is making it sound like the letter 'A' in English should have a different code point than an 'A' in French. Or that a lowercase 'a' with the top tail should be a different character than a lowercase 'a' without the top tail.

But we do have А and A. Even though they look the same. And unified Han characters are often quite distinct, it tripped me up as a learner of Chinese more than once. For example, a very common character '喝' (drink) looks quite a bit different: https://en.wiktionary.org/wiki/%E5%96%9D - they have a different number of strokes even. And I can't even copy-paste it here to demonstrate, because it changes form once I copy it from the Wikipedia article.

Han unification is a mess.

QuadmasterXLII 20 hours ago [-]
CSS and C++ both have the “pick a subset and enforce that, or suffer” nature. On my to-do list: make a github action that requires manual override to merge any pull request with a css attribute not already present
dschuessler 15 hours ago [-]
I am unsure how this is supposed to work for CSS. To my knowledge, most CSS properties cannot be substituted for each other. If the subset to be enforced is "CSS properties already present", what is a developer supposed to do if their CSS property is not already present? Change the design?
QuadmasterXLII 15 hours ago [-]
Well, (like C++) new css attributes are constantly added. This means you constantly have to choose between the old way or the new way: either is fine, but “pick old or new at random on a per pull request basis” isn’t.
dschuessler 15 hours ago [-]
You seem to assume that old CSS properties can be substituted for new ones. But as I said, to my knowledge this isn’t possible in most cases. Can you give an example of two CSS properties where 'either is fine, but only one should be used'?

Or do you mean something else altogether by 'CSS attributes'?

QuadmasterXLII 14 hours ago [-]
The specific case that inspired this comment was a random mix of margin and gap
ngruhn 20 hours ago [-]
A recent trap for me:

Regex semantics is subtly different across languages. E.g. a{,3} matches between 0 and 3 "a" characters in Python. In JavaScript it matches the literal string "a{,3}".

skydhash 20 hours ago [-]
Regex is more a technique than an actual specification. It would be best to find the time to go and read an introductory book about Theory of Computation where they explain the underlying mechanism.
ryandv 19 hours ago [-]
[flagged]
skydhash 19 hours ago [-]
It's half a chapter in most books I know. Or a subset of this 1h MIT videos [0], but the instructor also explains Finite Automata which is the basic mechanism that does all the stuff.

[0]: https://www.youtube.com/watch?v=9syvZr-9xwk

jraph 19 hours ago [-]
I'll assume sarcasm (from your comment history) but for people actually believing this first degree: good luck debugging an incorrect regex if you haven't practiced regexes. Especially if it was generated by an llm.
danhau 20 hours ago [-]
I always use regex101 to develop my regexes. It allows you to switch between different engines.
PhilipRoman 20 hours ago [-]
Honorable mention to [a-z], gotta be my favorite trap
dataflow 18 hours ago [-]
What's the trap for this one? I can't think of any engine that parses this to mean anything other than the letters a through z.
PhilipRoman 17 hours ago [-]
In some common implementations if $LANG is set to certain values, it will fail to match some ASCII letters. This is because not all latin character using languages put Z last in the alphabet.

Try this (you probably need to enable and generate the locale first)

    echo y | LANG=lv_LV.UTF-8 grep '[a-z]'
Locales in general should be considered a "trap", just look at Windows CSV separator handling, etc.
dataflow 12 hours ago [-]
That's wild. Thanks for explaining. I had no idea this depends on the locale. Looks like I have about a million scripts to fix...
1718627440 12 hours ago [-]
Not in general, but using locales for something different than affecting presentation.
dpkirchner 18 hours ago [-]
It depends on its use, ultimately, but if your goal is to find a string of letters (a common use IMO), you'll want to use something like \p{L} to ensure you don't miss non-ASCII characters.

eta: fixed regex, I had typed \L, shared from my faulty memory.

accoil 17 hours ago [-]
[A-z] though is a fun one though as it includes a few extra symbols between upper and lowercase.
1718627440 12 hours ago [-]
Does it? I thought Regex are defined on character classes not on numeric ASCII values. What would a Regex do on a different encoding then?
FFFXXX 19 hours ago [-]
The part about C# volatile accesses using release-acquire ordering seems to be wrong if I read the C# docs correctly.

"There is no guarantee of a single total ordering of volatile writes as seen from all threads of execution"

https://learn.microsoft.com/en-us/dotnet/csharp/language-ref...

charleslmunger 19 hours ago [-]
>A volatile write operation prevents earlier memory operations on the thread from being reordered to occur after the volatile write. A volatile read operation prevents later memory operations on the thread from being reordered to occur before the volatile read

Looks like release/acquire to me? A total ordering would be sequential consistency.

FFFXXX 18 hours ago [-]
I think you are quoting from https://learn.microsoft.com/en-us/dotnet/api/system.threadin...

"In C#, using the volatile modifier on a field guarantees that every access to that field is a volatile memory operation"

This makes it sound like you are right and the volatile keyword has the same behaviour as the Volatile class which explicitly says it has acquire-release ordering.

But that seems to contradict "The volatile keyword doesn't provide atomicity for operations other than assignment, doesn't prevent race conditions, and doesn't provide ordering guarantees for other memory operations." from the volatile keyword documentation?

charleslmunger 14 hours ago [-]
I too interpretat those docs as contradictory, and I wonder if, like how Java 5 strengthened volatile semantics, this happened at some point in C# too and the docs weren't updated? Either way the specification, which the docs say is definitive, says it's acquire/release.

https://learn.microsoft.com/en-us/dotnet/csharp/language-ref...

"When a field_declaration includes a volatile modifier, the fields introduced by that declaration are volatile fields. [...] For volatile fields, such reordering optimizations are restricted:

    A read of a volatile field is called a volatile read. A volatile read has “acquire semantics”; that is, it is guaranteed to occur prior to any references to memory that occur after it in the instruction sequence.

    A write of a volatile field is called a volatile write. A volatile write has “release semantics”; that is, it is guaranteed to happen after any memory references prior to the write instruction in the instruction sequence."
judofyr 15 hours ago [-]
Acquire-release ordering provides ordering guarantees for all memory operations. If an acquire observes a releases, the thread is also guaranteed to see all the previous writes done by the other thread - regardless of the atomicity of those writes. (There still can't be any other data races though.)

This volatile keyword appears to only consider that specific memory location whereas the Volatile class seem to implement acquire-release.

dataflow 18 hours ago [-]
Somewhat off topic, but what is a realistic example of where you need atomics with sequential consistency? Like, what useful data structure or pattern requires it? I feel like I've seen every other ordering except that one (and consume) in real world code.
judofyr 15 hours ago [-]
A mutex would be the most trivial example. I don't believe that is possible to implement, in the general case, with only acquire-release.

Sequential consistency mostly become relevant when you have more than two threads interacting with both reads and writes. However, if you only have single-consumer (i.e. only one thread reading) or single-producer (i.e. only one thread writing) then the acquire-release semantics ends up becoming sequential since the single-consumer/producer implicitly enforces a sequential ordering. I can potentially see some multi-producer multi-consumer queues lock-free queues needing sequential atomics.

I think it's rare to see atomics with sequential consistency in practice since you typically either choose (1) a mutex to simplify the code at the expense of locking or (2) acquire-release (or weaker) to minimize the synchronization.

dataflow 12 hours ago [-]
> A mutex would be the most trivial example. I don't believe that is possible to implement, in the general case, with only acquire-release.

Wait, what? So you're saying this spinlock is buggy? What's the bug?

https://en.cppreference.com/w/cpp/atomic/atomic_flag.html

judofyr 5 minutes ago [-]
No, sorry. I was just remembering where I've typically seen sequential consistency being used. For instance, Peterson's algorithm was what I had in mind. Spinlock is indeed a good example (although a terrible algorithm which I hope you haven't seen used in practice) of a mutex algorithm which only requires acquire-release.
jonathrg 9 hours ago [-]
> If you already use locking, no volatile needed.

Kinda misleading. volatile is for memory mapped I/O and such. volatile means the memory access really happens

qouteall 6 hours ago [-]
I changed the wording of it.
gooodvibes 12 hours ago [-]
> There are subtle differences between numpy and pytorch.

This isn't really a trap, and it doesn't help anyone; it looks like "I got burned but I don't want to share the specifics".

aragilar 6 hours ago [-]
"Associativity law and distribution law doesn't strictly hold because of inaccuracy." should be due to precision loss not inaccuracy (they are different).
qouteall 5 hours ago [-]
updated
nextworddev 4 hours ago [-]
The biggest trap of all: building things that no one, including yourself, wants
geuis 3 hours ago [-]
I would agree on the self part. But otherwise this point of view is distinctly in contrast with the recently republished "work on things that don't scale" article from pg.

Also as a corollary, I was thinking about games from the 90s I spent hundreds of hours playing back then earlier today. Bolo and Escape Velocity in particular come to mind. They were "simple" games with immense depth. But after some fruitless searching, all I find is scattered questions and comments over the last few years looking for modern equivalents are a handful of recommendations for games that are no longer developed or are defunct.

There's clear prior evidence of both success and lack of modern supply. Want to have a minimally minor successful game with established nostalgic audience? Make a new version of EV that is that game at its core. Don't be fancy, just do the thing Ambrosia did. Expand from there.

The simple model is look forward, and also look back. The first itch is small. For yourself. Find some others with a similar itch.

The hard part is pushing your idea into something more people want. That's where pg's 2013 article comes in to play. That's the hard part.

But that leaves a huge space between 0 and 10 where someone can find a successful niche.

Hell I've thought about trying to make a modern EV. It's tantalizing. But I've never made a game in my life. Ok I've rewritten Game of Life a lot. Good concept to try new ideas with. But the amount of work for a solo dev trying to recapture that original magic with no background in game dev is daunting.

koromak 16 hours ago [-]
Does anyone truly understand all the little edge cases with CSS?

I've write tons and tons of CSS, have done for a decade. I don't sit and think about the exact interactions, I just know a couple things that might work if I'm getting something unexpected.

I don't really see it possible to commit that to memory, unless I literally start working on an interpreter myself.

yurishimo 15 hours ago [-]
I think there can be a different way to think about CSS that can help with that feeling of never understanding it all. Recently I’ve heard people influential in the CSS world describe it as a “suggestion” to the browser. The browser has its own styles, the user might have some custom stylesheet on top of the browser’s version, extensions, etc etc and at some point CSS is really more a long list of “suggestions” about how the site should look.

If you embrace that idea to the fullest, you can create some interesting designs/patterns that can be more resilient. The “downside” is that this way of writing css will likely made the pixel perfect head of the marketing department hate you unless they also write code.

I think it’s also okay to say that some ways of writing css just aren’t relevant anymore. A good parallel in mind is building construction and general carpentry. These days, a quick 2x4 stud wall or insulated concrete forms is fast, cheap, and standardized around the world. However, many craftspeople still exist that will create beautiful joinery for what is ultimately a simple thing, but we can appreciate that art standalone. With CSS, I don’t suspect we will ever need to go back to floats or crazy background images or whatever but it’s nice that those tools are still there for not only the sake of back compat, but also as a way to tinker and “craft” something bespoke for a special project or just because you like it. Education will eventually catch up and grid and flexbox will keep gaining popularity until we decide that it’s too complicated and come up with some new algorithm. That can all be true though and you can bring value as a developer without knowing every single aspect to the public API.

1718627440 12 hours ago [-]
But you need to, you know, actually float something in a text. I think to do it with flexbox/grid you need JS that calculates heights and than manually splits the text into boxes with heights, so essentially you are doing rendering.

Also is there another way to position boxes side-by-side in an inline context without float?

upghost 15 hours ago [-]
> Unset variables. If DIR is unset, rm -rf $DIR/ becomes rm -rf /. Using set -u can make bash error when encountering unset variable.

sweet mercy :O

Someone call the Inquisition

mdaniel 7 hours ago [-]
This was a very famous Steam bug
AnimalMuppet 14 hours ago [-]
Instead, say

  rm -rf $DIR
That is, skip the trailing slash. Then if $DIR is not set, it becomes an invalid command, because no file names were supplied.
Terr_ 13 hours ago [-]
Better to make the requirement explicit, instead of relying on the argument-parsing details of rm or some other command:

    # Default message
    $ rm -rf "${DIR:?}"
    bash: DIR: parameter null or not set

    # Custom message
    $ rm -rf "${DIR:?It is not set OMG}"
    bash: DIR: It is not set OMG
19 hours ago [-]
bradfitz 17 hours ago [-]
> Golang use UTF-8 for in-memory string.

Nope. It’s just bytes with no encoding.

https://go.dev/blog/strings

qouteall 5 hours ago [-]
Corrected.
ivanjermakov 16 hours ago [-]
There is no such thing as "just bytes" when it comes to Unicode. UTF-8 is a way to represent Unicode codepoints in binary.

But I agree that author's statement is wrong. Go stings are equivalent to byte slices.

bradfitz 9 hours ago [-]
Go strings are just bytes. There is no Unicode or encodings.
ikonst 9 hours ago [-]
yaml: https://www.bram.us/2022/01/11/yaml-the-norway-problem/

bash: errexit depends on caller's context, will utterly fail you one day: https://lists.gnu.org/archive/html/bug-bash/2012-12/msg00093...

qouteall 4 hours ago [-]
Added
DatDay 9 hours ago [-]
LF vs CRLF
mdaniel 7 hours ago [-]
Which is incredibly painful on Windows systems doing a git clone of shell scripts, since core.autocrlf is often helpful, but not for shell scripts, since it causes the weirdest looking error messages:

  MSYS$ cat build.sh
  #!/bin/bash
  echo "hello, world"
  MSYS$ ./build.sh
  : not found: 2: build.sh
e.g. https://askubuntu.com/questions/370124/not-found-error-when-...

Polite projects will have .gitattributes specifying that .sh or .bash or bin/* or whatever are to always checkout with eol=lf <https://git-scm.com/docs/gitattributes#_eol>

As best I can tell, .ps1 does tolerate Unix lf but I'd bet good money that .bat and .cmd definitely do not

qouteall 5 hours ago [-]
Thanks for reminding. Added.
busymom0 11 hours ago [-]
> Division is much slower than multiplication (unless using approximation). Dividing many numbers with one number can be optimized by firstly computing reciprocal then multiply by reciprocal.

Is this a general fact or specific to a language?

ethan_smith 3 hours ago [-]
It's hardware-level - division requires more CPU cycles than multiplication on most processor architectures, making this optimization pattern relevant across virtually all programming languages.
whobre 10 hours ago [-]
It's generally true even for CPU instructions: https://electronics.stackexchange.com/questions/280673/why-d...
semperMade 16 hours ago [-]
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